#include "Enemy.h"

#include "CEvent.h"


CEnemy::CEnemy(void)
{
}


CEnemy::CEnemy( int HP, int AD, int AR, float AS,
				float MS, float HS, int EnemyType, int RaceID )
				: CBaseCharacter( HP, AD, AR, AS, MS, HS, CHAR_ENEMY ),
				m_nEnemyType(EnemyType), m_nRaceID(RaceID)
{

}

CEnemy::~CEnemy(void)
{
}


void CEnemy::Update( float fElapsedTime )
{
	CBaseCharacter::Update( fElapsedTime );
}


void CEnemy::Render( void )
{

}


bool CEnemy::CheckCollision( IObject* pOther )
{
	if( CBaseCharacter::CheckCollision( pOther ) == true )
		return true;


	return false;
}


void CEnemy::HandleEvent( CEvent* pEvent )
{
	CBaseCharacter::HandleEvent(pEvent);
}
